Tuesday, 28 August 2012

Just when I was getting motivated (especially about finishing that siege colossi piece), I fell ill. It's drained all energy and motivation, but I did manage to get a few bits and pieces done.

The spheres were just an exercise to try and familiarisse myself with certain material textures at a closer level, in particular metals. So, they're trying to represent; stained metal, polished metal (although it's a bit too mirror-like for what I wanted), matte grey paint, rusted metal (not rusted enough though), metallic blue paint (like that on a car) and flesh for good measure.




Tuesday, 21 August 2012

Inspired by the scale within some of the pieces Karl Kopinski produced for Warhammer 40k, I thought I'd have a rather ambitious go at making something out of those mechanical knight sketches from the previous post, so included is how it looks so far, just trying to block things in at the moment. Also included are some studies I thought would help:



Sunday, 19 August 2012

Sketches from today, some sort of chrome bot/alien, and some sketches of colossal mechanical knights:


Tuesday, 14 August 2012

Worked up the Repin a bit more, to try push it further would be mostly an insane amount of very subtle colour and saturation tweaks. I'm still getting the hang of percieving the correct colour, more often than not here each time I selected a colour the colour I was aiming for was more saturated. Ah well, that will come in time I suppose, all a matter of learning.

Here's another sketchy B+W random char from the characterdriven generator, coincidentally, a viking again. The description went filthy, jolly, mentor, viking, and yes, I know horned helmets are wrong, but they are fun to draw!


Monday, 13 August 2012

Made a start at another Repin study, and here's another random character from today; brawny, cruel, Queen (Empress), Who may or may not be a: Viking (in retrospect I could have pushed the design a lot more):


Friday, 10 August 2012

Quick still-life and a photostudy, and a very quick sketch based on a random description:





Some legs from Hampton's book and quick still lives from today, gave up because I was getting distracted by how quick the sun was moving (i.e. how quick the shadow shapes were changing), another portrait study and a random character to this description from characterdriven: evil, nice, Shape-shifter (Spell-caster), Who may or may not be a: Elf :




Tuesday, 7 August 2012

Saturday, 4 August 2012

Another nude study and a marine, nude from ref of course (though with the marine I probably should start reffing from one of the miniatures in future to get a better grasp on the forms). Both involved plenty of experimenting, hence why parts are way over-rendered (the girls face and the marines purity seals - its clearly still a sketch though):


Thursday, 2 August 2012

I really have to stop honing in on anything too early, and just work up everything in a piece consistently.  I've noticed that I get start to think a piece just isnt working too soon, and more often than not it's simply because I haven't even bothered blocking in, let alone rendering another part of it.

Anyway, needed to type that to try and encourage it to stick in my head. Again, I've slipped off track and found myself slacking. Had to throw some sketches up to get my mind back into the swing of things somehow.

Here's a pile of faces compiled over the last week or so, mostly 10 mins each, about half from imagination half from ref (mostly photo, though there's the odd Wes Burt or Alex Paschenko in there too). Also, a nude study since I have'nt done one in months, some quick landscape studies, and some sketches (in the case of the one with the girl in the trees, the quicker B+W is a crit I just did myself).